Published: Category:UncategorizedWritten by: Cody - Project Manager

With the newly released updates focused directly on the combat system, we have established the first alpha version of the system, it’s not nearly completed but at this time we need to focus more towards other systems which provide more features for the player to give feedback towards, at this point of the system we have these features.

Players have access to a total of 10 spells which provide a series of different effects and abilities to use against your enemies.

Paralyze- This spell will play a small effect in a 1×1 block the size of a character, the spell, If struck an enemy will cause the enemy to become unable to move for a total of 30 seconds. The only thing affected is player movement, The player can still block and attack and cast magic normally, but cannot walk or run, if the player is hit by any magic spell even his own then the paralyzing effect is released and the player can move freely.

Protection from magic – This is a spell that can be cast upon any player even yourself, this spell will display an effect under the player showing everyone that the current player is protected by magic, the protection from magic blocks low-level spells from working such as paralyze, this spell only lasts on the player for about 60 seconds before it needs to be recast.

Berserk- This spell will add a yellowish tint to the overall look of the player can increase damage % for melee damage, this spell will only last for 60 seconds.

Invisibility – This spell can be cast on any player including yourself, the spell will make the player invisible to enemy’s although players who are on your alliance will see you yet your character will appear faded to them, players who are enemies will not see you at all but will see your footprint effects as you run and hear you as you run, if you walk they will not see footprints but will still hear the walking noise. This spell only lasts 60 seconds before needing to be recast.

Detect invisibility – when cast will detect anyone who is invisible within an X distance range and make them reappear when a player is invisible if they attack or cast a magic spell they will automatically reappear and the invisibility will be lost.

Energy strike- This is a magic damage spell that will cause an area of effect based on particle hit detection for lighting elemental damage.

Fireball – Another magic spell causing fire damage that when cast the player will select the area the spell will be cast in and it will do a small AOE spell in the location.

Protection from arrow – When casting on a player this spell will make the player immune to a total of 30 arrows or 60 seconds.*note there can only be one protection spell applied at a time to a player.

Illusion movement – When casting on an enemy this spell will cause the enemy’s ASWD movement to be reversed making everything opposite for 60 seconds, the effect size is a 1×1 radius.

Cancellation- 1 x 1 radius, upon contact with any player this spell will return the player to normal status, meaning if the player has any effect of magic it will be canceled, an example is if the player who is hit by this spell has berserk, paralyze, protection of magic, protection of arrow, illusion movement or any spell at all it will be canceled.

Recall- This magic spell can only be used on the player who casts it and needs to hit the player who cast it, the spell will recall the player back to their alliance city to one of the five recall pads at random, this spell cannot be used if the player has taken any damage within the last two minutes by an enemy or monster, once successfully cast it will teleport the player to safety or save a player from becoming stuck or glitched in a place he’s not meant to be.

The spell system is half of the combat system while the other half is focused on melee damage and the blocking system, at the moment we currently hold a basic system to represent our intended direction although improvements will be required in order to bring the intense PVP we desire.

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